Unreal Engine
C++
OpenAI
Built an AI-powered interactive agent in Unreal Engine integrated with the OpenAI API. Users control the agent through voice commands, triggering real-time actions like navigation and movement. Demonstrates the potential of combining game engines with large language models for interactive training and simulation.
I developed a system to modularize the use of the OpenAI service and enable interaction with the AI agent, allowing it to perform actions such as moving, jumping, and others. Additionally, I created a system that allows for easy voice swapping.