Splash RTG Crane Simulator

RTG Crane Simulator

Unreal Engine 5

{ Unreal Engine / FullStack Developer }

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Unreal

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C++

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Nest.js

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Angular

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Socket.io

I contributed to the development of an RTG crane simulator, working on optimizing coding systems, container generation, and tasks. I participated in technology migration and frontend creation. We used Unreal Engine, C++, Node.js, NestJS, and Pixel Streaming to improve training and operational management.

Presentation video


RTG Crane Simulator


Angel Iram García Fernández
{ Unreal Engine Developer }

Floor Coding and Container Spawn System

I developed floor coding and a system for generating container blocks, optimizing the organization and management of loads in the simulator.

Angel Iram García Fernández
{ Unreal Engine Developer }

Reusable Task System

I implemented a quest-like task system with task classes, task collections, and associated events, allowing reuse and flexibility in task creation.

Angel Iram García Fernández
{ FullStack Developer }

Template Migration to NestJS

I migrated the Pixel Streaming template from Node.js to NestJS and developed the frontend based on a provided mockup.

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