Unreal
C++
Nest.js
Angular
Socket.io
I contributed to the development of an RTG crane simulator, working on optimizing coding systems, container generation, and tasks. I participated in technology migration and frontend creation. We used Unreal Engine, C++, Node.js, NestJS, and Pixel Streaming to improve training and operational management.
I developed floor coding and a system for generating container blocks, optimizing the organization and management of loads in the simulator.
I implemented a quest-like task system with task classes, task collections, and associated events, allowing reuse and flexibility in task creation.
I migrated the Pixel Streaming template from Node.js to NestJS and developed the frontend based on a provided mockup.
Full view of the RTG crane simulator with a 5-screen setup, showing real-time simulation. This setup allows an immersive and detailed training experience for operators, accurately replicating the environment and operations of an RTG crane.
Image showing the complete yard view of the RTG crane simulator, offering a broad view of the virtual training environment.